Geomagic Design X Crack.
Why Geomagic Design X. Speed: Improve your product development, accelerate time to market and achieve longer product life cycles. Geomagic Design X is an impressive 3rd generation reverse engineering application which can be used for creating impressive CAD models from. Download the latest documents and brochures for Geomagic Design X.
– Geomagic design x user guide – RhinoFabStudio
Request a free trial. From Scan to CAD in no time! Why Geomagic Design X Speed: Improve your product development, accelerate time to market and achieve longer product life cycles.
What is Geomagic Design X? Processes large scan data sets with millions of points faster than any other reverse-engineering software. Creates complex hybrid 3D models for solid, surface, and mesh. Connects directly to your CAD environment and creates native files to accurately represent a scanned object. Rapidly creates solids or surfaces just like in CAD.
Transfers 3D parametric models with full design history directly to any popular CAD software. What can you do with Geomagic Design X? Expand your design capabilities.
Enhance your CAD environment. Accelerate your time to market. Leverage existing assets. Topology-optimized parts, moldings, and castings with precision features present unique challenges for repatriating a generative mesh or 3D scan into CAD with intelligence. The selective surfacing features in Geomagic Design X simplify the hybrid modeling process, providing easy workflows for traditionally difficult parts with both organic and prismatic features.
Selective surfacing combines very fast, organic surfacing with high-precision feature modeling methods, which results in increased productivity, greater downstream CAD re-usability, and maintaining control over model accuracy.
Selective surfaces by curve provides users finer control over the resulting surface trimming results. Selective surfaces by mesh provides users with a fast way to surface only the areas they want.
Unrolling, flattening, and rolling tools simplify the modeling of complex revolved designs. Using a comprehensive suite of mesh processing tools, you can unroll the mesh to extract a 2D sketch automatically, make the necessary modifications, and then reroll the sketch for additional engineering.
Full integration with Geomagic Capture Scanners. Expertly handles massive mesh and point cloud data alignment, processing and refining, mesh construction.
Supports import of over 60 file formats including polygons, point clouds and CAD. Easy-to-use mesh repair tools deliver rapid hole filling, smoothing, optimizing, re-wrapping and polishing tools such as Smart Brush. Filter – All. Read More. Auto surfacing Use the Auto Surfacing feature to fit surface patches onto a mesh and create a surface body with the click of a button. Selective surfacing Simplify the hybrid modeling process with the Selective Surfacing feature. Point cloud processing Expertly handle, process, and refine massive mesh and point cloud data alignment and construction.
Reference geometry Extract a reference plane, vector, coordinate system, polyline, or point with multiple combinations of input. What’s New in Geomagic Design X? Geomagic Design X delivers new, enhanced features to streamline reverse engineering workflows, improve part design and quality, and increase productivity, enabling you to: Continue downstream workflows in the CAD package of your choice after transferring the design along with the feature tree from Design X to the CAD package.
Achieve the desired part design in less time by using new and improved sketch tools. Increase productivity by scanning directly inside Design X to avoid a disjointed workflow. Achieve the intended part design by utilizing advanced modeling options. Increase productivity of downstream operations such as Alignment and Modeling with improved quality and faster performance of region segmentation for a mesh tessellated from CAD.
Geomagic Design X What’s New flyer. Contact us for pricing. Geomagic Design X Overview Brochure brochure. Got Accuracy Analyzer which shows the real time deviation analysis while you redesign the part so that you can ensure that your finished model is faithful to the original 3D scan.
Hard Disk Space: 2 GB of free space required. Processor: Intel Dual Core processor or later. More from This Site. Previous Wifi Hotspot Software Download. Return to site Powered by Strikingly. Create a site with. Paint across the regions shown below to select many regions with one click. Select the Merge to combine the painted regions. Figure 83 4. The Merge tool can combine regions that are not physicallly touching. Select the region shown in Figure Figure 87 Use the Insert command to manually create a region.
Open training file 05a — Align Figure 90 2. Create a alignment using three planar regions. Choose the large Plane Region on the bottom of the part. Choose the pink long thin Plane Region pointed at in Figure Select the Plane Region shown in Figure Figure 96 2.
Create a Ref. Figure 98 Figure 99 4. Create a symmetry plane going down the center of the part in the other direction. Create a alignment using the generated reference planes and a region plane. Choose Plane1 to set the Y Direction normal to the plane.
Select Plane3. Open training file 05b — Align XYZ. Figure 2. Figure Interactive Alignment 1. Create an XYZ alignment using the generated reference planes and a region plane.
Select the Vector1 and Region Plane representing the top of the middle hub. The blue circle can be twisted to manually clock the part to any location. Figure 3. The Best Fit Alignment will automatically start and have all of the options populated.
Press the OK key to accept. This will make a much better registration between the files. Any model can be created regardless of the scan quality.
Creating sketch entities, constraining entities, and dimensioning are all introduced in this lesson. Create a New File by selecting the icon on the top-most toolbar. Constraints 5. Double-click on the top-left Point of the Rectangle. The Constraint and information for that single point is now shown.
Figure 6. Show and add Common Constraints of multiple sketch entities. Apply a Perpendicular Constraint to the lower left corner of the Rectangle. Figure 8. Figure Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch.
Import training file 07 — Basic Concept. Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole.
Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance. Use the Model Tree to Hide the Mesh.
A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop.
Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner.
The Trim will be directed based which side of the segment is selected. Figure Figure 8. Figure 9. Figure Figure Double click on a dimension to edit the value. Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock. This face shows the solid body is both too small in areas and too large. To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen.
Select the lower sketch arc and press Delete. Click the Exit button to exit and accept. This surface is not directly editable since it is not based off of a sketch. If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface.
Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body. This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer.
Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible. Right Click on the Plane region shown below. This will show if there is any draft from the base plane. The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane. Figure Sketch the inner cutout using the Line and 3 Point Arc tools. An array of common sketch tools will immediately appear. Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius.
Figure Figure Figure Edit and adjust the sketch for a better overall model. Select Vertical from the Constraints box. Select Parallel from the Common Constraint options. Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options. Repeat the process on the other line to create tangency with the arc. Use the Flip Direction arrow next to the Draft input.
Figure 7. Figure Revolve Cut 1. Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities. Set constraints and dimensions then Right-Click in space and Exit the sketch. Figure Create Fillets 1.
Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet. Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon. This will be used to figure out the varying radius. Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line. Insert any additional fillets to the model. Open training file 08 — Mech Freeform Surface. Figure Upper Surfaces 1.
Having the surface more square to the part will allow for higher quality surfaces in the end. Hide only the Mesh Fit 1 surface body using the Model Tree. Figure Figure Join Surfaces 1. Select the Spline tool in the Draw group. Repeat Step 2 for drawing a Spline on Mesh Fit 2 as close to parallel as possible to the first spline, then Accept the Spline.
Figure 5. Click the Exit button in the top left corner to finish the 3D Sketch. Figure Figure 9. This will apply tangency to the lofted surface where it connects to the original surfaces.
Reasoning for splitting the spline When trimming a surface by a curve, the split points on the curve will create a separate edge along the surface. Therefore, the surface edge length can be adjusted for lofting by editing the split points. If the edge lengths are of similar size when lofting, the resulting surface will be smoother and of higher quality. Hide Surface Loft1 to view the Mesh with Regions on. In the 1st stage of the Loft Wizard, set the location and orientation of the Loft.